And, unlike C2, most doors don’t lead to interiors, but instead act as hiding places. Not least because there are times when you genuinely feel like seeing what’s behind that barn, when seeing the world from a different angle would make things much easier. The biggest sticking point is that, once you’ve gotten used to Commandos 2’s 3D camera, which allows you to turn the map 360 degrees and see behind buildings, Robin Hood's 2D approach seems like a massive step backwards. By comparison, Robin Hood feels restrictive and dated. The problem is, since Desperados came out, we’ve had the fabulous Commandos 2, which has catapulted this minigenre into a whole new realm of detail, fun and immersion. It’s entertaining in a devilishly frustrating kind of way, as you constantly try to find ways to get past impossible situations. You can distract soldiers by throwing bags of money, disguise a character as a beggar, lure enemies into traps, distract them with whistles and so on. 2002 Robin Hood: The Legend of Sherwood (Wanadoo) A stealth-based real-time strategy video game developed by Spellbound Studios. When the second mission is completed, you will be able to enter Sherwood Forest This becomes Robin's headquarters and from now on all missions will be launched from here. Once it's completed, the second mission will launch automatically. The amount of detail is as exhaustive as ever, and you’re constantly learning new things you can do, ways to manipulate the environment and abilities to exploit. The first mission is played with Robin Hood on his own.
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